Frame Budget
Studio
Spend 12 drawings. Change the feeling of one motion.
available
Timing desk
exposure sheetMore frames here build preparation and readability.
Fewer frames here create a sharper, snappier acceleration.
More frames here create heavier contact and clearer deformation.
More frames here create softer recovery and less tension.
Peg-bar tray
12 unspentDrag a frame into a beat, or tap a frame to select it and then tap a beat's place selected herebutton. Every beat needs 1–6 frames.
12 of 12 frames still in the tray.
Playback stage
motion studyAssign all twelve frames, then play the timing to animate this abstract hop-and-land.
Craft note
Timing is how many frames an action takes — how much screen time you spend. Spacing is how far the drawing moves between those frames. Here you only control timing: the fixed twelve-frame budget decides how long each beat lasts, and that alone changes how heavy, clear, energetic, or smooth the hop reads.
The scoring model is illustrative and deterministic. It is a teaching aid for feeling trade-offs, not a universal rule of animation. This prototype uses no real film frames and no copyrighted characters — only one original abstract shape.
- Feather HopLight2 · 2 · 2 · 6
Barely any contact weight, long soft recovery.
- Rubber PopComic3 · 1 · 6 · 2
Sharp snap into an exaggerated squash.
- Stone DropHeavy1 · 1 · 6 · 4
No wind-up, all the frames land on contact.
- Alert SpringTense5 · 1 · 5 · 1
Long read, hard hit, almost no release.
- Soft LandingLight3 · 3 · 1 · 5
Gentle throughout, cushioned recovery.
- Measured StepBalanced3 · 3 · 3 · 3
Even spacing — a neutral reference reading.
Context: the National Film Archive of Japan opened its program Toei Animation on Film on July 21, 2026, examining the development of animation expression, technology, and studio craft. This independent study tool references that occasion only as timely context and implies no affiliation or endorsement.